Skilloop

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Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it. And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = fire, blue = ice, yellow = bounce, green = vines). And oh they also wanted to fly on the paintbrush. We spent our whole saturday playing and iterating on the game. It was great fun. I told them, the future is all about Imagination, whatever they can imagine, it will be manifested in a digital experience. At the end of the day, the game had: - 2 biomes (1 island and a bunch of floating islands) - Paintbrush-based combat (4 colors representing different effects and mechanics) - 3 dungeons with puzzles - An undeground cave - Unlockable flying paintbrush when you activate 4 crystals around the island - 30+ enemies and elites - 1 giant boss As you can see in the gameplaye video below, its not the most polished video game but it's so satisfying to see my boys getting bewild

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